Harbor Rush
A shipped mobile hex-board strategy game about building, spawning, capturing territory, and reading a battle in under three minutes.
CAPTURE
BUILD
What I worked on
- Telemetry Extended instrumentation requirements alongside tutorial and progression changes.
- Data quality Validated funnels and retention signals before using them as design evidence.
- Live iteration Turned player signals into testable design questions and iteration plans.
- Cross-functional delivery Connected design, engineering, data, QA, and publishing through specifications and acceptance criteria.

