GAME DESIGNER · SYSTEMS · LEVELS · LIVE ITERATION

Yuxuan Qiu

Design the loop. Read the player.

I make mobile strategy games easier to read, learn, and return to—through systems, levels, onboarding, and live iteration.

Harbor Rush

A shipped mobile hex-board strategy game about building, spawning, capturing territory, and reading a battle in under three minutes.

Harbor Rush battle showing the red and blue territory front line CAPTURE
0:00 0:00
Harbor Rush victory scene with connected blue buildings BUILD
ROLE
Game Designer
FOCUS
Systems · onboarding · iteration
DATA LOOP
Telemetry · player feedback · iteration
FORMAT
Gameplay cut · case study

Wingstrike

A vertical shooter shaped through encounter pacing, level configuration, FTUE readability, and AI-assisted level-generation workflows.

  • Level design
  • Combat pacing
  • FTUE
  • AI level generation
Official Last War store screenshot showing a lane-choice combat sequence
Immediate hook
Official Last War store screenshot showing base construction and upgrades
Base progression
Official Last War store screenshot showing the strategic world and neighboring bases
Strategic world

Last War: Survival · systems analysis · not a production credit

How Last War turns a quick choice into long-term strategy.

Hook → base → alliance → return Open to see more
Official Google Play imagery · FUNFLY PTE. LTD.

Personal projects & playables.