GAME DESIGNER · SYSTEMS · LEVELS · LIVE ITERATION

Yuxuan Qiu

Design the loop. Read the player.

I make mobile strategy games easier to read, learn, and return to—through systems, levels, onboarding, and live iteration.

Harbor Rush

A shipped mobile hex-board strategy game about building, spawning, capturing territory, and reading a battle in under three minutes.

Harbor Rush battle showing the red and blue territory front line CAPTURE
0:00 0:00
Harbor Rush victory scene with connected blue buildings BUILD
ROLE
Game Designer
FOCUS
Systems · onboarding · iteration
DATA LOOP
Telemetry · player feedback · iteration
FORMAT
Gameplay cut · case study

Wingstrike

A vertical shooter shaped through encounter pacing, level configuration, FTUE readability, and AI-assisted level-generation workflows.

  • Level design
  • Combat pacing
  • FTUE
  • AI level generation

Last War: Survival · systems analysis · not a production credit

How Last War turns a quick choice into long-term strategy.

Hook → growth → power spike → return Open to see more
Official Last War store screenshot showing a large enemy confronting an upgraded squad
01 Hold the line
Official Last War store screenshot showing a growing squad pushing through enemy forces
02 Grow the force
Official Last War store screenshot showing upgraded firepower against a boss enemy
03 Break the wall
Official Google Play imagery · FUNFLY PTE. LTD.

Personal projects & selected studies.