Harbor Rush
A shipped mobile hex-board strategy game about building, spawning, capturing territory, and reading a battle in under three minutes.
CAPTURE
BUILD
GAME DESIGNER · SYSTEMS · LEVELS · LIVE ITERATION
Design the loop. Read the player.
I make mobile strategy games easier to read, learn, and return to—through systems, levels, onboarding, and live iteration.
A shipped mobile hex-board strategy game about building, spawning, capturing territory, and reading a battle in under three minutes.
CAPTURE
BUILD
A vertical shooter shaped through encounter pacing, level configuration, FTUE readability, and AI-assisted level-generation workflows.
These three clips document product-direction experiments and prototype iterations. They are not presented as final shipped gameplay.
Audio available
Last War: Survival · systems analysis · not a production credit
Formative projects from my early years learning game design—rougher, more exploratory, and part of how I developed my design instincts.

Low camera angles, a familiar telephone booth, and an oversized figure create monumental scale.